There are currently nine Powers available in Darwin Project. Players can only have access to three powers on the Crafting Wheel at any time. Each power requires an electronic to make, and will go on cooldown once it's been used.
|Arena||Instantly deploy a Impenetrable barrier (Radius of 17.5 m) that blocks other players from getting in or out, even the director for 15 seconds||60|
|Invisibility||Be almost invisible for 15 seconds.||60|
|Energy Shield||Immune to damage, excluding cold and nuke damage, for 10 seconds. The bubble acts as a larger hitbox with greater knockback||60|
|Power Leap||A single strong jump taking the inmate high and far.
(The shockwave when landing does NOT deal damage)
|Radar||Reveals every player, clue, resource, and trap arounds you for 10 seconds within a 150 meter range.||60|
|Teleport||Teleport in a line to a maximum of 100 meters instantaneously.||60|
|Turret||A fragile, stationary, automatic, lock-on, burst-fire turret with a 3 second place-time.||60|
|Shrink||Shrink down, becoming more difficult to hit, and dealing reduced damage||60|
|Ice Bolt||Wind up to shoot a ray that freezes the opponent for a few seconds, keeping them stationary for a short duration and depleting their warmth gradually||60|