Electronic is a Show Director power in Darwin Project.

  • AP Cost: 2
  • Area of Effect: Single Zone
  • Description: Places an electronic in a zone's predetermined electronic spawn location.

Tip: Use the placement of electronics to encourage nearby inmates to converge and battle for it.

Note: Do not think of Electronics as a go-to reward for first blood. The act of getting first blood already gives the inmate an electronic. Instead, possibly give Wood or Leather since they are commonly low on resources after their fights.

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